Hey there. Texturepack seems to load up fine but it always says that the HenrikoMagnifico shader will be ignored as it failed to initialize. i'm using opengl as backend because the rest doesn't seem to work at all. is this potentially a common Problem for amd graphic cards? Are there any fixes?
(Rx6800xt, Ryzen 7 5800x, 16gb ddr4 3200mhz ram, Windows 10)
Well Idk what else i've changed that has done the trick but Direct3D 11 and 12 seem to work fine now. Now that i've seen what the Post Processing looks like i gotta say boy that's magnificent work. it's awesome and i love it