Hello! This is my 4K texture pack page for The Legend of Zelda: Majora's Mask 3D!
Some general info regarding this texture pack which you should read before you download it;
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The pack currently includes several hundred remade textures. It covers most of the important textures in the game, although some minor locations remain untouched until I've had the time to make textures for them.
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The end goal is to remake every single texture from scratch!
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I am completely up for suggestions, changes and submissions. You will of course be fully credited for any work you submit.
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The 4K version of the texture pack is scaled to 8x the default resolution. The 1080p version is scaled to 4x the default resolution, which is best suitable for 1080p displays or lower.
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My goal with this texture pack is to enhance the original game visuals while staying faithful to the original vision. That means my textures are meant to blend in as much as possible with the old textures so the game feel doesn't change.
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This texture pack is for The Legend of Zelda: Majora's Mask 3D on the Nintendo 3DS only. There are no plans to port it to the N64 version.
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This texture pack will work with any custom mods / hacks of Zelda: Majora's Mask 3D as long as they aren't adding new textures or changing old ones (in that case, conflicting textures will be overwritten by one another but it will still work)
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The texture pack is 100% compatible with the amazing Project Restoration mod by Leotlino and is highly recommended!
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Currently, only NTCS and PAL textures have been modified. You can still use this texture pack on Japanense / Korean versions of the game, it will still work. This will not include the Jap/Kor region specific textures though.
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If you don't like the way my texture pack looks over the original version, please note that all post processing can be modified easily from user to user to fit your own preference, you can make it look however you like. Press the "HOME" key on your keyboard while in-game to open the ReShade menu, where you can edit the post processing to your heart's content!
Why would I play this over the N64 version?
There are many reasons why you would want to play the 3DS version of Zelda: Majora's Mask with a HD Texture Pack over the old N64 version. Here are some I've listed out the top of my head;
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Better visuals (Higher resolution textures, higher quality models, depth of field, ambient occlusion, global illumination, tonemapping, post processing shaders, higher framerate* and even ray tracing in the future!)
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Works great with Project Restoration, which restores functionality from the N64 version and enhances the 3DS version of the game beyond the N64 version in many aspects.
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60 & 120 fps support using Lossless Scaling
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Supports the orchestrated soundtrack from the Zelda: Majora's Mask Re-Orchestrated Project!
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Supports gyroscope and motion controls for aiming
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More item slots
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Fishing Hole
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Sheikah Guiding Stone for hints
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Various Q.O.L improvements, such as saving without quitting and earlier access to Song of Soaring
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Save States
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Lots of great 3DS-exclusive mods (if you're into that kind of stuff)
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Full 360 degree camera control using the right stick
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Full support for Windows, MacOS (including Apple Silicon) and Linux (including Steamdeck)
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Android Support
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Extremely easy to install and use
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Full customisation over post processing and effects (colors, exposure, tone mapping etc)
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Stereoscopic 3D support and the list goes on...
Screenshots
How is the texture pack made? How is this possible?
Lots of people have been asking how the textures and the texture pack is made, and how it works! So here's a (relatively) comprehensive explanation on how I make the 4K textures and how the workflow works! (If you're not interested feel free to just skip this section)
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I make the textures using a combination of methods. I usually rework the textures by hand in Photoshop by compositing native 4K textures with an upscaled texture as a reference, usually in the background so that colors can be matched from it to the high res images. It's almost like making a collage, in a way. Then I do this over and over again for every texture, pretty much! Oftentimes I refer to concept art or official artwork to get closer to the "intended vision".
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It all depends on what kind of texture it is of course, some need more work than others, things like the UI and text etc can take a very long time to get right. Important textures are also usually remade first since they're so obvious when you play the game!
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The textures can then be loaded through texture injection in an emulator to replace the default textures with new ones on-the-fly- no modding is required at all!